农贸市场英语体验

P. Register, Michael McDonald, Merve Bayraktar, Sutton Cavalchire, Lucia Binotti
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引用次数: 0

摘要

我们创建了一个虚拟现实“农贸市场”课程,作为一个案例研究,在基于任务的语言教学(TBLT)框架下,在互动环境中教授主题词汇(在这个案例中是英语)的使用。关于任务型教学的定义有很多,但有一点是一致的,那就是这个框架以学生为中心,对日常生活有意义,并且有结果。虚拟现实很适合任务型教学,因为学生可以使用无限范围的现实生活背景来支持他们发展口语和听力技能的方式。正如努南所强调的那样,“目标任务是指课堂之外的语言在世界上的使用;教学任务是发生在课堂上的任务。2这个虚拟现实任务的目标是为学生提供一个机会,让他们单独、在一群学生中,或者和老师一起,使用农贸市场的典型食品,完成一系列的预任务,直到最终任务本身,他们被要求——在沉浸式或非沉浸式虚拟现实中——从虚拟市场摊位购买物品。使用任务型写作框架,我们组织了这节课来回答我们的三个主要问题
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Farmers’ Market English Experience
We created a Virtual Reality “farmers’ market” lesson as a case study for teaching the use of thematic (in this case English) vocabulary in an interactive context following the Task-Based Language Teaching (TBLT) framework. 1 There are numerous definitions of what TBLT is, but a consistency across all is that this framework is student-centered, meaningful to everyday life, and has an outcome. Virtual Reality lends itself well to TBLT because students are able to use an infinite range of real-life contexts to support the way they develop their speaking and listening skills. As highlighted by Nunan, “target tasks refer to the uses of the language in the world beyond the classroom; pedagogical tasks are those that occur in the classroom.” 2 The objective for this VR task is to provide students with an opportunity individually, in a group of students, or with a teacher to work their way through a series of pre-tasks using typical food items in a farmer’s market, leading up to a final task itself where they are required - in either immersive or non-immersive virtual reality - to purchase items from a virtual market stall. Using the TBLT framework, we structured the lesson to answer our three major
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