远程和协作的3D交互

B. Petit, Jean-Denis Lesage, Edmond Boyer, Jean-Sébastien Franco, B. Raffin
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引用次数: 8

摘要

我们提出了一个新的3D远程沉浸应用框架,允许协作和远程3D交互。该框架基于一个多摄像头平台,该平台可以实时构建用户的3D模型。这些模型被嵌入到共享的虚拟环境中,在那里它们可以与其他用户或纯虚拟对象进行交互。3D模型对几何信息进行编码,这些信息被插入到物理模拟中,用于交互目的。他们还通过使用映射纹理来编码光度信息,以确保良好的存在感。在两个多摄像机平台上进行了实验,初步结果证明了该环境的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Remote and collaborative 3D interactions
We present a framework for new 3D tele-immersion applications that allows collaborative and remote 3D interactions. This framework is based on a multiple-camera platform that builds, in real-time, 3D models of users. Such models are embedded into a shared virtual environment where they can interact with other users or purely virtual objects. 3D models encode geometric information that is plugged into a physical simulation for interactive purposes. They also encode photometric information through the use of mapped textures to ensure a good sense of presence. Experiments were conducted with two multiple-camera platforms, and the preliminary results demonstrate the feasibility of such environments.
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