基于游戏的学习:几何立体教学中的增强现实

Rui Leitão, J. Rodrigues, A. Marcos
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引用次数: 14

摘要

在教学中,虚拟现实和增强现实的使用一直在增加,探索不同的互动方式和学生参与。基于建构主义教学原则,增强现实旨在通过实时沉浸式体验为学习者/用户提供有效的信息获取途径。基于游戏的学习是一种越来越受关注的方法。本文介绍了一种教学游戏的开发,旨在帮助学生获得几何领域的知识。该游戏旨在培养小学生(8-10岁)的以下能力:更好地可视化平面和空间上的几何物体;了解几何固体的性质;熟悉几何学的词汇。我们将表明,通过使用游戏学生已经提高了35%左右的正确响应的分类和区分边缘,顶点和面在3D固体。关键词:教育技术,基于游戏的学习,设计思维,游戏设计,游戏化,增强现实,几何
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game-Based Learning: Augmented Reality in the Teaching of Geometric Solids
In teaching, the use of virtual and augmented reality has been on the rise, exploring different means of interaction and student engagement. Based on constructivist pedagogic principles, augmented reality pretends to provide the learner/user with effective access to information through real-time immersive experiences. Game-based learning is one of the approaches that have received growing interest. This paper presents the development of a game in a teaching and learning context, aiming to help students acquire knowledge in the field of geometry. The game was intended to develop the following competences in primary school learners (8-10 years): a better visualization of geometric objects on a plane and in space; understanding of the properties of geometric solids; and familiarization with the vocabulary of geometry. We will show that by using the game students have improved around 35% the hits of correct responses to the classification and differentiation between edge, vertex and face in 3D solids. Keywords: Educational technology, game-based learning (GBL), design thinking, game design, gamification, augmented reality, geometry.
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