{"title":"走向可扩展、个性化的电脑角色扮演游戏幻想世界","authors":"Juha-Matti Vanhatupa","doi":"10.1109/CEEC.2012.6375400","DOIUrl":null,"url":null,"abstract":"Computer role-playing games (CRPGs) aim at offering similar gaming experience as paper-and-pen role-playing games. Modern CRPGs contain of huge fantasy worlds and sophisticated storylines. Therefore programming game content is a very time consuming task for application developers. Use of different kinds of content generation tools is a method to reduce this workload. Those can be used to produce new game areas, items, enemies or quests (individual tasks for the player character to solve). Although use of content generation tools is an excellent method, there are constraints that limit their usefulness: (1) random generated content does not relate to the game storyline, and (2) by exploring generated quests the player character does not advance in the game storyline. In this paper, we present ideas how these constraints could be alleviated, aiming at creating an extensible and personalized fantasy world.","PeriodicalId":142286,"journal":{"name":"2012 4th Computer Science and Electronic Engineering Conference (CEEC)","volume":"53 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Towards extensible and personalized computer role-playing game fantasy worlds\",\"authors\":\"Juha-Matti Vanhatupa\",\"doi\":\"10.1109/CEEC.2012.6375400\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computer role-playing games (CRPGs) aim at offering similar gaming experience as paper-and-pen role-playing games. Modern CRPGs contain of huge fantasy worlds and sophisticated storylines. Therefore programming game content is a very time consuming task for application developers. Use of different kinds of content generation tools is a method to reduce this workload. Those can be used to produce new game areas, items, enemies or quests (individual tasks for the player character to solve). Although use of content generation tools is an excellent method, there are constraints that limit their usefulness: (1) random generated content does not relate to the game storyline, and (2) by exploring generated quests the player character does not advance in the game storyline. In this paper, we present ideas how these constraints could be alleviated, aiming at creating an extensible and personalized fantasy world.\",\"PeriodicalId\":142286,\"journal\":{\"name\":\"2012 4th Computer Science and Electronic Engineering Conference (CEEC)\",\"volume\":\"53 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-12-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 4th Computer Science and Electronic Engineering Conference (CEEC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CEEC.2012.6375400\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 4th Computer Science and Electronic Engineering Conference (CEEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEEC.2012.6375400","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards extensible and personalized computer role-playing game fantasy worlds
Computer role-playing games (CRPGs) aim at offering similar gaming experience as paper-and-pen role-playing games. Modern CRPGs contain of huge fantasy worlds and sophisticated storylines. Therefore programming game content is a very time consuming task for application developers. Use of different kinds of content generation tools is a method to reduce this workload. Those can be used to produce new game areas, items, enemies or quests (individual tasks for the player character to solve). Although use of content generation tools is an excellent method, there are constraints that limit their usefulness: (1) random generated content does not relate to the game storyline, and (2) by exploring generated quests the player character does not advance in the game storyline. In this paper, we present ideas how these constraints could be alleviated, aiming at creating an extensible and personalized fantasy world.