多用户界面设计的生成模式

Thanh-Diane Nguyen, J. Vanderdonckt, A. Seffah
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引用次数: 11

摘要

终端用户通过各种各样的移动设备和平台与移动服务交互,如果不能确保这些设备和平台之间的一致性,则不可避免地要忍受各种不同的用户体验。为异构设备开发相同的服务仍然是一项具有挑战性的任务:如何确保服务将为最终用户提供相同级别的用户体验,或者至少跨软件开发和部署平台提供通用的最低可用性级别。本文通过为跨设备服务引入基于生成设计模式的方法来解决这个问题:设计模式在比代码级别更高的抽象级别捕获频繁的交互行为,然后对这种设计模式的选择进行参数化,从而驱动代码生成过程。该模式不仅被认为是描述性的,因为它指定了跨设备的一致用户体验,而且还是生成的,因为它确保了跨不同设备和平台的一致性,因为模式以相同的方式为每个设备或平台实例化。为了举例说明这个过程,在一个汽车租赁移动服务的案例研究中详细说明了主-细节设计模式。一项有32名参与者参与的试点研究表明,这是一种快速生产多设备服务的可行方法,开发工作有限,但可变性也有限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generative Patterns for Designing Multiple User Interfaces
End users interacting with mobile services through a wide diversity of mobile devices and platforms inevitably endure various user experiences when no consistency is ensured across these devices and platforms. Developing the same service for heterogeneous devices remains a challenging task: how to ensure that the service will provide end users with the same level of user experience or at least a common minimum level of usability across software devel-opment and deployment platforms. This paper addresses this problem by introducing a generative design pattern-based approach for cross-device services: a design pattern captures frequent interactive behaviors at a higher level of abstraction than the code level, the selection of such a design pattern is then subject to parametrization so as to drive a code generation process. The pattern is not only considered descriptive, since it specifies a consistent user experience across devices, but also generative because it ensures some consistency across different devices and platforms since the pattern is instantiated in the same way for each device or platform. To exemplify this process, the master-details design pattern is detailed and illustrated on a case study for a car rental mobile service. A pilot study conducted with thirty-two participants suggests that this is a viable approach for quickly producing multi-devices services, with limited development effort, but also with limited variability.
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