{"title":"Game Jam Natives?游戏开发文化中Game Jam时代的兴起","authors":"Annakaisa Kultima","doi":"10.1145/3472688.3472691","DOIUrl":null,"url":null,"abstract":"Game jams bring all kinds of creators together to make games from scratch in a relatively short time, often based on shared design constraints. The most influential game jam, Global Game Jam (GGJ) was established in 2009 as an annual event connecting game makers around the globe with shared theme and time-space. The growth of the GGJ indicates the establishment of game jam era: in ten years GGJ expanded from 1 600 to 47 000 participants and diverse set of other game jams are organized modelling GGJ or its online counterpart, Ludum Dare (LD). Even though many game jams are directed towards hobbyist creators or game development students, also professionals take part on these events. Game companies run their internal game jams for various reasons from experimentation and recreation to recruitment and education. Game jams are so widely spread, that they are destined to impact the game making cultures at large. In this paper, I am proposing that we live in the era of game jams and the generation of game makers that have started their development careers within this era are native to game jams.","PeriodicalId":314731,"journal":{"name":"Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Game Jam Natives?: The Rise of the Game Jam Era in Game Development Cultures\",\"authors\":\"Annakaisa Kultima\",\"doi\":\"10.1145/3472688.3472691\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game jams bring all kinds of creators together to make games from scratch in a relatively short time, often based on shared design constraints. The most influential game jam, Global Game Jam (GGJ) was established in 2009 as an annual event connecting game makers around the globe with shared theme and time-space. The growth of the GGJ indicates the establishment of game jam era: in ten years GGJ expanded from 1 600 to 47 000 participants and diverse set of other game jams are organized modelling GGJ or its online counterpart, Ludum Dare (LD). Even though many game jams are directed towards hobbyist creators or game development students, also professionals take part on these events. Game companies run their internal game jams for various reasons from experimentation and recreation to recruitment and education. Game jams are so widely spread, that they are destined to impact the game making cultures at large. In this paper, I am proposing that we live in the era of game jams and the generation of game makers that have started their development careers within this era are native to game jams.\",\"PeriodicalId\":314731,\"journal\":{\"name\":\"Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3472688.3472691\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3472688.3472691","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
摘要
Game jam将各种各样的开发者聚集在一起,在相对较短的时间内从头开始制作游戏,通常是基于共同的设计约束。全球游戏盛会(Global game jam,简称GGJ)是全球最具影响力的游戏盛会,成立于2009年,是一场将全球游戏开发者聚集在一起,分享主题和时空的年度盛会。GGJ的发展预示着游戏jam时代的到来:在10年的时间里,GGJ的参与者从1600人扩展到47000人,各种各样的其他游戏jam都是模仿GGJ或它的在线对手Ludum Dare (LD)组织起来的。尽管许多游戏jam面向的是业余开发者或游戏开发学生,但也有专业人士参与其中。从实验、娱乐到招聘和教育,游戏公司出于各种原因运行自己的内部游戏jam。游戏jam的传播如此广泛,以至于它们注定会影响整个游戏制作文化。在本文中,我建议我们生活在游戏jam时代,而在这个时代开始自己的游戏开发生涯的这一代游戏开发者都是原生的游戏jam。
Game Jam Natives?: The Rise of the Game Jam Era in Game Development Cultures
Game jams bring all kinds of creators together to make games from scratch in a relatively short time, often based on shared design constraints. The most influential game jam, Global Game Jam (GGJ) was established in 2009 as an annual event connecting game makers around the globe with shared theme and time-space. The growth of the GGJ indicates the establishment of game jam era: in ten years GGJ expanded from 1 600 to 47 000 participants and diverse set of other game jams are organized modelling GGJ or its online counterpart, Ludum Dare (LD). Even though many game jams are directed towards hobbyist creators or game development students, also professionals take part on these events. Game companies run their internal game jams for various reasons from experimentation and recreation to recruitment and education. Game jams are so widely spread, that they are destined to impact the game making cultures at large. In this paper, I am proposing that we live in the era of game jams and the generation of game makers that have started their development careers within this era are native to game jams.