沉迷于游戏

Yacine Kout
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引用次数: 0

摘要

在本文中,我将揭示更好地理解电子游戏学习的新可能性。从很多方面来说,在学校里使用电子游戏只不过是把泡泡纸搬到了屏幕上,延续了一个有问题的想法,即学习就是重复预先设定的答案。与此模型形成鲜明对比的是,我依靠Diller的“麻木”概念,即在道德、伦理、美学、认识论和/或本体论上被感动或敬畏的能力来分享我通过电子游戏学习的经验。我提供了三个顿悟,让我面对自己的无知,质疑自己的身份,重建我对世界的理解。通过分享我的故事,我邀请其他玩家/学者参与到自我民族志的道路上,并继续研究和分享他们作为电子游戏社区内部人士的学习经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Torpified by Gaming
In this autoethnographic text I unveil new possibilities to better understand learning in video gaming. In many ways, the use of video gaming in schooling has merely moved the bubble sheet to the screen, continuing the problematic idea that to learn is to repeat pre-established answers. In sharp contrast with this model, I rely on Diller’s concept of torpification, the capacity to be moved or awed morally, ethically, aesthetically, epistemologically, and/or ontologically1 to share my experiences of learning through video gaming. I offer three epiphanies that made me face my own ignorance, question my identity, and rebuild my understanding of the world. By sharing my stories, I invite fellow players/scholars to engage on the autoethnographic path and to continue examining and sharing their learning experiences as insiders to the video-gaming community.
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