{"title":"物联网及其在网络学习中的应用","authors":"Zaid AjazMoharkan, T. Choudhury, S. Gupta, G. Raj","doi":"10.1109/CIACT.2017.7977333","DOIUrl":null,"url":null,"abstract":"Internet of Things (IoT) refers to technological advancements in the networking with the help of which real world objects can be connected to communicate with each other over the internet. The objects that are connected are known as ‘things’. This interconnection of various things over the internet with the capability of sending and receiving information has a wide number of applications in almost every field like healthcare, business, transportation, agriculture, management and education. This paper will discuss about the Internet of Things (IoT) in general, some of its applications with particular emphasis on E-learning. Finally the paper gives a model of Smart Learning using the IoT and the gamification technique of E-Learning.","PeriodicalId":218079,"journal":{"name":"2017 3rd International Conference on Computational Intelligence & Communication Technology (CICT)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":"{\"title\":\"Internet of Things and its applications in E-learning\",\"authors\":\"Zaid AjazMoharkan, T. Choudhury, S. Gupta, G. Raj\",\"doi\":\"10.1109/CIACT.2017.7977333\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Internet of Things (IoT) refers to technological advancements in the networking with the help of which real world objects can be connected to communicate with each other over the internet. The objects that are connected are known as ‘things’. This interconnection of various things over the internet with the capability of sending and receiving information has a wide number of applications in almost every field like healthcare, business, transportation, agriculture, management and education. This paper will discuss about the Internet of Things (IoT) in general, some of its applications with particular emphasis on E-learning. Finally the paper gives a model of Smart Learning using the IoT and the gamification technique of E-Learning.\",\"PeriodicalId\":218079,\"journal\":{\"name\":\"2017 3rd International Conference on Computational Intelligence & Communication Technology (CICT)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"30\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 3rd International Conference on Computational Intelligence & Communication Technology (CICT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIACT.2017.7977333\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 3rd International Conference on Computational Intelligence & Communication Technology (CICT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIACT.2017.7977333","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Internet of Things and its applications in E-learning
Internet of Things (IoT) refers to technological advancements in the networking with the help of which real world objects can be connected to communicate with each other over the internet. The objects that are connected are known as ‘things’. This interconnection of various things over the internet with the capability of sending and receiving information has a wide number of applications in almost every field like healthcare, business, transportation, agriculture, management and education. This paper will discuss about the Internet of Things (IoT) in general, some of its applications with particular emphasis on E-learning. Finally the paper gives a model of Smart Learning using the IoT and the gamification technique of E-Learning.