{"title":"用于物理学习的远程移动协作AR系统","authors":"Jian Gu, Nai Li, H. Duh","doi":"10.1109/VR.2011.5759496","DOIUrl":null,"url":null,"abstract":"This research demo describes the implementation of a mobile AR-supported educational course application, AR Circuit, which is designed to promote the effectiveness of remote collaborative learning for physics. The application employs the TCP/IP protocol enabling multiplayer functionality in a mobile AR environment. One phone acts as the server and the other acts as the client. The server phone will capture the video frames, process the video frame, and send the current frame and the markers transformation matrices to the client phone.","PeriodicalId":346701,"journal":{"name":"2011 IEEE Virtual Reality Conference","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"A remote mobile collaborative AR system for learning in physics\",\"authors\":\"Jian Gu, Nai Li, H. Duh\",\"doi\":\"10.1109/VR.2011.5759496\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research demo describes the implementation of a mobile AR-supported educational course application, AR Circuit, which is designed to promote the effectiveness of remote collaborative learning for physics. The application employs the TCP/IP protocol enabling multiplayer functionality in a mobile AR environment. One phone acts as the server and the other acts as the client. The server phone will capture the video frames, process the video frame, and send the current frame and the markers transformation matrices to the client phone.\",\"PeriodicalId\":346701,\"journal\":{\"name\":\"2011 IEEE Virtual Reality Conference\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-03-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 IEEE Virtual Reality Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR.2011.5759496\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE Virtual Reality Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2011.5759496","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A remote mobile collaborative AR system for learning in physics
This research demo describes the implementation of a mobile AR-supported educational course application, AR Circuit, which is designed to promote the effectiveness of remote collaborative learning for physics. The application employs the TCP/IP protocol enabling multiplayer functionality in a mobile AR environment. One phone acts as the server and the other acts as the client. The server phone will capture the video frames, process the video frame, and send the current frame and the markers transformation matrices to the client phone.