{"title":"精神接口","authors":"Changseok Cho, Huichul Yang, G. Kim, S. Han","doi":"10.1109/ICMI.2002.1167040","DOIUrl":null,"url":null,"abstract":"This research explores different ways to use features of one's own body for interacting with computers. In the future, such \"body-based\" interfaces may be put into good use for wearable computing or virtual reality systems as part of a 3D multi-modal interface, freeing the user from holding interaction devices. We have identified four types of body-based interfaces: the Body-inspired-metaphor uses various parts of the body metaphorically for interaction; the Body-as-interaction-surface simply uses parts of the body as points of interaction; Mixed-mode mixes the former two; Object-mapping spatially maps the interaction object to the human body. These four body-based interfaces were applied to three different applications (and associated tasks) and were tested for their performance and utility. It was generally found that, while the body-inspired-metaphor produced the lowest error rate, it required a longer task completion time and caused more fatigue due to the longer hand moving distance. On the other hand, the body-as-interaction-surface was the fastest, but produced many more errors.","PeriodicalId":208377,"journal":{"name":"Proceedings. Fourth IEEE International Conference on Multimodal Interfaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"22","resultStr":"{\"title\":\"Body-based interfaces\",\"authors\":\"Changseok Cho, Huichul Yang, G. Kim, S. Han\",\"doi\":\"10.1109/ICMI.2002.1167040\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research explores different ways to use features of one's own body for interacting with computers. In the future, such \\\"body-based\\\" interfaces may be put into good use for wearable computing or virtual reality systems as part of a 3D multi-modal interface, freeing the user from holding interaction devices. We have identified four types of body-based interfaces: the Body-inspired-metaphor uses various parts of the body metaphorically for interaction; the Body-as-interaction-surface simply uses parts of the body as points of interaction; Mixed-mode mixes the former two; Object-mapping spatially maps the interaction object to the human body. These four body-based interfaces were applied to three different applications (and associated tasks) and were tested for their performance and utility. It was generally found that, while the body-inspired-metaphor produced the lowest error rate, it required a longer task completion time and caused more fatigue due to the longer hand moving distance. On the other hand, the body-as-interaction-surface was the fastest, but produced many more errors.\",\"PeriodicalId\":208377,\"journal\":{\"name\":\"Proceedings. Fourth IEEE International Conference on Multimodal Interfaces\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2002-10-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"22\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. Fourth IEEE International Conference on Multimodal Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICMI.2002.1167040\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. Fourth IEEE International Conference on Multimodal Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMI.2002.1167040","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This research explores different ways to use features of one's own body for interacting with computers. In the future, such "body-based" interfaces may be put into good use for wearable computing or virtual reality systems as part of a 3D multi-modal interface, freeing the user from holding interaction devices. We have identified four types of body-based interfaces: the Body-inspired-metaphor uses various parts of the body metaphorically for interaction; the Body-as-interaction-surface simply uses parts of the body as points of interaction; Mixed-mode mixes the former two; Object-mapping spatially maps the interaction object to the human body. These four body-based interfaces were applied to three different applications (and associated tasks) and were tested for their performance and utility. It was generally found that, while the body-inspired-metaphor produced the lowest error rate, it required a longer task completion time and caused more fatigue due to the longer hand moving distance. On the other hand, the body-as-interaction-surface was the fastest, but produced many more errors.