用游戏衡量自尊

C. Santos, Kevin Hutchinson, Vassilis-Javed Khan, P. Markopoulos
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引用次数: 12

摘要

自尊是一种人格特质,用于支持几种心理状况的诊断。通过这项研究,我们调查了电脑游戏在评估自尊方面的潜力。为此,我们设计并开发了一款平台游戏,并分析了游戏内行为与Rosenberg自尊量表的关系。我们研究了:1)玩家的自尊如何影响游戏表现,2)玩家的自尊如何影响游戏行为,3)帮助推断玩家自尊的可能游戏机制。研究分为两期(N=98和N=85)。结果表明,自尊对玩家的游戏表现没有任何影响,另一方面,我们发现玩家对游戏表现的自我评价与自尊相关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measuring Self-Esteem with Games
Self-esteem is a personality trait utilized to support the diagnosis of several psychological conditions. With this study we investigate the potential that computer games can have in assessing self-esteem. To that end, we designed and developed a platformer game and analyzed how in-game behavior relates to Rosenberg's Self-Esteem Scale. We examined: i) how a player's self-esteem influences game performance, ii) how a player's self-esteem generally influences in-game behavior iii) the possible game mechanics that assist in inferring a player's self-esteem. The study was conducted in two phases (N=98 and N=85). Results indicate that self-esteem does not have any impact on the player's performance, on the other hand, we found that players' self-evaluation of game performance correlates with their self-esteem.
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