基于OpenGL的航空电子嵌入式系统多窗口渲染

Борис Барладян, B. Barladyan, Лев Шапиро, L. Shapiro, Курбан Маллачиев, K. Mallachiev, Алексей Владимирович Хорошилов, A. Khoroshilov, Юрий Солоделов, Yu. A. Solodelov, Алексей Волобой, A. Voloboy, Владимир Галактионов, V. Galaktionov, Игорь Викторович Ковернинский, I. Koverninskiy
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引用次数: 4

摘要

现代飞机座舱的设计趋向于使用大型显示器,而不是大量的独立指示器。大型显示屏应结合飞行导航和飞机设备状态的信息。来自各种各样的设备的信息应该同时显示。因此,多窗口渲染在这里至关重要。它的实现必须嵌入到控制飞机的实时操作系统中。本文研究了OpenGL SC 1.0.1软件下多窗口渲染安全关键合成器的开发。它在新设计的飞机实时操作系统JetOS下工作。除了标准的JetOS分区服务之外,开发还基于使用旨在在多核系统中工作的扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-windows Rendering Using Software OpenGL in Avionics Embedded Systems
Elaboration of modern airplane cockpit has tendency to use large displays instead of a lot of separate indicators. The large display should combine information about flight navigation and state of plane equipment. Information coming from a wide variety of devices should be displayed simultaneously. Therefore multi-windows rendering is vitally important here. Its implementation must be embedded in real-time operating system which controls the aircraft. Development of a Safety Critical Compositor for multi-windows rendering for OpenGL SC 1.0.1 software is considered in the paper. It works under the real-time operating system JetOS newly designed for aircraft. Development is based on the use of extensions designed to work in multi-core systems in addition to standard JetOS partitioning services.
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