在虚拟体验中引起恐惧和痛苦

Michinari Kono, Takashi Miyaki, J. Rekimoto
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引用次数: 22

摘要

研究人员试图通过多种方式提高虚拟现实(VR)应用的真实感。视觉、听觉和触觉反馈的组合已经成功地模拟了VR中的体验,然而,多媒体内容也可能刺激情感。在这篇论文中,我们特别关注了在这种经历中可能被感知到的负面情绪(例如,恐惧)。我们假设志愿、视觉、机械和电反馈可能会引起用户的负面情绪反馈。In-Pulse是一种新颖的系统和方法,旨在探索将这种情感反馈带给用户的潜力。我们设计了一个头戴式显示器(HMD)结合机械和电肌肉刺激(EMS)执行器。我们进行了一项用户研究,以探索我们的方法与VR内容相结合的效果。结果表明,机械执行器和EMS可以提高虚拟体验的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
In-pulse: inducing fear and pain in virtual experiences
Researchers have attempted to increase the realism of virtual reality (VR) applications in many ways. Combinations of the visual, auditory and haptic feedback have successfully simulated experiences in VR, however, multimedia contents may also stimulate emotions. In this paper, we especially paid attention to negative emotions that may be perceived in such experiences (e.g., fear). We hypothesized that volunteering, visual, mechanical, and electrical feedback may induce negative emotional feedback to users. In-Pulse is a novel system and approach to explore the potential of bringing this emotional feedback to users. We designed a head-mounted display (HMD) combined with mechanical and electrical muscle stimulation (EMS) actuators. A user study was performed to explore the effect of our approaches with combinations with VR contents. The results suggest that mechanical actuators and EMS can improve the experience of virtual experiences.
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