老年人的期望与智能手机用户界面不匹配

Chui Yin Wong, R. Ibrahim, T. Hamid, E. Mansor
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引用次数: 7

摘要

智能手机已经成为每个人无处不在的沟通工具,包括老年人与家人保持联系和获取信息。然而,移动运营商和开发商主要针对的是移动行业的年轻群体。随着人口老龄化的加剧,智能手机用户界面和一些移动应用程序的设计并不能满足老年人的需求。这可能会阻碍他们充分利用智能手机的功能和服务。一项移动用户交互研究采用混合方法(问卷调查,访谈和观察)进行,以检查马来西亚80名老年人的智能手机和移动应用程序的可用性和用户界面设计问题。设计的四项任务是“打电话”、“使用电话簿”、“安装b谷歌Play Store的移动应用程序”和“使用WhatsApp”。结果进行了定量分析(用于可用性评估)和定性分析(用于访谈和观察)。可用性结果显示,“语音通话”任务的成功率最高(83.44%),其次是“电话簿”(70.16%),“移动应用程序下载”(63.13%)和“使用WhatsApp”(60.42%)。从定性主题分析中得出三个主题,表明老年人的期望与智能手机用户界面之间存在不匹配。大多数人之前从未下载过手机应用,他们在从Play Store下载应用时遇到了问题。他们认为Play Store功能是儿童玩游戏的地方。为了缩小用户期望与手机设计之间的差距,手机设计人员和开发人员需要考虑老年人对智能手机用户界面设计可用性的需求
本文章由计算机程序翻译,如有差异,请以英文原文为准。
MISMATCH BETWEEN OLDER ADULTS’ EXPECTATION AND SMARTPHONE USER INTERFACE
Smartphones have become ubiquitous communication tools for everybody, including older adults to stay connected with their family and access to information. However, mobile operators and developers mainly target the youngster cohort in mobile industry. With the rising ageing population, smartphone user interface and some mobile apps are not designed to cater the needs of older adults. This could hinder them from fully utilizing the smartphone functions and its services. A mobile-user interaction study using mixed-methods (questionnaire, interview and observation) was conducted to examine usability and user interface design issues of smartphone and mobile apps among 80 older adults in Malaysia. Four tasks design were ‘making voice calls’, ‘using phonebook’, ‘installing a mobile app from Google Play Store’, and ‘using WhatsApp’. The results were analysed both quantitatively (for usability evaluation) and qualitatively (for interviews and observation). The usability result revealed that the ‘voice call’ task had the highest success task completion rate (83.44%), followed by ‘phonebook’ (70.16%), ‘mobile app download’ (63.13%) and ‘using WhatsApp’ (60.42%). Three themes were emerged from the qualitative thematic analysis, which showed a mismatch between older adults’ expectation and smartphone user interface. A majority had never downloaded a mobile app before, and they had problems downloading it from Play Store. They perceived the Play Store feature as a place for children playing games. To close the discrepancy between user expectation and mobile design, the mobile designers and developers are required to consider the older adults’ needs for better usability of smartphone user interface design
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