面对浪费-通过一个严肃的游戏学习食物浪费

Dorian Sinclear, Linda Birch Flensborg, Ask Lindblad Fogsgaard, Markus Löchtefeld
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引用次数: 3

摘要

工业化国家的消费者食物浪费正日益成为一个令人担忧的问题,因为它对温室气体排放的影响与航空业相当。近年来,我们看到人们对人机交互越来越感兴趣,以支持用户进入更可持续的消费实践。作为这一运动的一部分,我们在这篇论文中提出了一个名为Face-the-Waste的严肃游戏,旨在提高用户的食物素养,并教育他们关于食物浪费的影响和发展。我们的严肃游戏以公共装置的形式出现,使用煽动性的设计来吸引用户。他们必须回答多项选择题,如果他们回答错了,真正的食物就会被扔进使用者眼前的垃圾桶里。这样做的目的是创造一种强烈的情绪反应,并增加对这个话题的反思水平。在我们的评估中,我们不仅发现用户经常表达非常强烈的情绪反应,而且还参与和讨论问题及其内容。此外,我们还证明了这种挑衅行为可以为严肃游戏的设计增添新的层次。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Face-the-Waste - Learning about Food Waste through a Serious Game
Consumer food waste in industrialised countries is becoming an increasing concern as its impact on greenhouse emissions is comparable to that of the aviation industry. In recent years we have accordingly seen a growing interest in HCI to support users getting into more sustainable consumption practices. As part of this movement, we present in this paper a serious game called Face-the-Waste that is meant to increase users food literacy and educate them about the impact and development of food waste. Our serious game comes in the form of a public installation that uses provocative design to engage the users. They had to answer multiple choice questions and if they answered wrongly real food would be disposed into a bin in front of the users eyes. The aim with this was to create a strong emotional response and increase the level of reflection on the topic. In our evaluation we not only found that the users often voiced very strong emotional reactions but also engaged and discussed the question and their content. Furthermore, we demonstrated that such provocations can add a new layer for the design of serious games.
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