VPET:协作虚拟电影制作的工具集

S. Spielmann, Andreas Schuster, Kai Götz, V. Helzle
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引用次数: 10

摘要

在过去的几十年里,电影制作过程一直受到不断虚拟化的影响。空空如也的绿幕舞台让整个剧组毫无头绪,因为在后期制作阶段,真实的道具经常被虚拟元素所取代。随着虚拟生产工作流程的发展,使决策者能够探索虚拟增强现实的解决方案已经被引入。然而,目前的环境要么是专有的,要么缺乏可用性,特别是在没有计算机图形学和3D软件专业知识的电影制作人使用时。作为欧盟资助项目Dreamspace的一部分,我们开发了VPET(虚拟制作编辑工具),这是一种针对已建立的电影管道的整体方法,可以通过直观的界面进行现场灯光,资产和动画编辑。VPET是一个基于平板电脑的现场编辑应用程序,可在实时虚拟生产环境中工作。它设计用于在移动设备和头戴式设备(HMD)上运行,并通过网络接口与数字内容创建(DCC)工具和其他VPET客户端进行通信。该工具还提供了在电影制作过程中与数字资产交互的功能,并同步电影管道中的变化。这项工作代表了一种新颖的方法,通过维护生产管道的基本部分来实时地与电影资产进行交互。我们的愿景是建立一种类似于早期电影制作的现场环境,所有的创意决定都是直接在现场做出的。此外,这将有助于虚拟生产的民主化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VPET: a toolset for collaborative virtual filmmaking
Over the last decades the process of filmmaking has been subject to constant virtualization. Empty green screen stages leave the entire on-set crew clueless as real props are often replaced with virtual elements in later stages of production. With the development of virtual production workflows, solutions that enable the decision-makers to explore the virtually augmented reality have been introduced. However, current environments are either proprietary or lack usability, particularly when used by filmmakers without a specialized knowledge of computer graphics and 3D software. As part of the EU funded project Dreamspace, we have developed VPET (Virtual Production Editing Tool), a holistic approach for established film pipelines that allow on-set light, asset and animation editing via an intuitive interface. VPET is a tablet-based on-set editing application that works within a real-time virtual production environment. It is designed to run on mobile and head mounted devices (HMD), and communicates through a network interface with Digital Content Creation (DCC) tools and other VPET clients. The tool also provides functionality to interact with digital assets during a film production and synchronises changes within the film pipeline. This work represents a novel approach to interact collaboratively with film assets in real-time by maintaining fundamental parts of production pipelines. Our vision is to establish an on-set situation comparable to the early days of filmmaking where all creative decisions were made directly on set. Additionally, this will contribute to the democratisation of virtual production.
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