{"title":"适合于创建java语言学习游戏的模型","authors":"Ali Abarkan, A. Saaidi, M. Benyakhlef","doi":"10.1109/ISACS48493.2019.9068893","DOIUrl":null,"url":null,"abstract":"In this article, we are interested in the adaptation of a model for the learning of the Java language. After studying some of the best-known models in the field of Learning Games creation, and the basic sub-models for modeling the java language course, we have adapted the “Case Study” model that respects a choice adequate with our goal. Similarly, in this work we will present some of the objectives and advantages of the chosen model, in order to apply it in a java language learning situation.","PeriodicalId":312521,"journal":{"name":"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Adapted model for creating the learning games of the java language\",\"authors\":\"Ali Abarkan, A. Saaidi, M. Benyakhlef\",\"doi\":\"10.1109/ISACS48493.2019.9068893\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this article, we are interested in the adaptation of a model for the learning of the Java language. After studying some of the best-known models in the field of Learning Games creation, and the basic sub-models for modeling the java language course, we have adapted the “Case Study” model that respects a choice adequate with our goal. Similarly, in this work we will present some of the objectives and advantages of the chosen model, in order to apply it in a java language learning situation.\",\"PeriodicalId\":312521,\"journal\":{\"name\":\"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)\",\"volume\":\"58 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISACS48493.2019.9068893\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISACS48493.2019.9068893","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Adapted model for creating the learning games of the java language
In this article, we are interested in the adaptation of a model for the learning of the Java language. After studying some of the best-known models in the field of Learning Games creation, and the basic sub-models for modeling the java language course, we have adapted the “Case Study” model that respects a choice adequate with our goal. Similarly, in this work we will present some of the objectives and advantages of the chosen model, in order to apply it in a java language learning situation.