{"title":"基于游戏的网络安全学习与训练方法的概念化","authors":"Menelaos N. Katsantonis, P. Fouliras, I. Mavridis","doi":"10.1145/3139367.3139415","DOIUrl":null,"url":null,"abstract":"Utilizing game based approaches for learning and training on cyber security is a way to foster innovative methods and effectively train learners in highly-motivating settings. In this work, we investigate related works on such approaches. Our study reveals only a limited set of works focusing on diverse target groups and methodologies and a lack of conceptual analysis and design standards. To this end, we analyse the structure of cyber security learning and training approaches that utilize gamification and game based learning notions; we decompose these approaches into their respective elements; we define their relations; and we construct a concept map of pedagogical and technological elements of game based learning and training approaches on cyber security.","PeriodicalId":436862,"journal":{"name":"Proceedings of the 21st Pan-Hellenic Conference on Informatics","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Conceptualization of Game Based Approaches for Learning and Training on Cyber Security\",\"authors\":\"Menelaos N. Katsantonis, P. Fouliras, I. Mavridis\",\"doi\":\"10.1145/3139367.3139415\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Utilizing game based approaches for learning and training on cyber security is a way to foster innovative methods and effectively train learners in highly-motivating settings. In this work, we investigate related works on such approaches. Our study reveals only a limited set of works focusing on diverse target groups and methodologies and a lack of conceptual analysis and design standards. To this end, we analyse the structure of cyber security learning and training approaches that utilize gamification and game based learning notions; we decompose these approaches into their respective elements; we define their relations; and we construct a concept map of pedagogical and technological elements of game based learning and training approaches on cyber security.\",\"PeriodicalId\":436862,\"journal\":{\"name\":\"Proceedings of the 21st Pan-Hellenic Conference on Informatics\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-09-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 21st Pan-Hellenic Conference on Informatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3139367.3139415\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 21st Pan-Hellenic Conference on Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3139367.3139415","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Conceptualization of Game Based Approaches for Learning and Training on Cyber Security
Utilizing game based approaches for learning and training on cyber security is a way to foster innovative methods and effectively train learners in highly-motivating settings. In this work, we investigate related works on such approaches. Our study reveals only a limited set of works focusing on diverse target groups and methodologies and a lack of conceptual analysis and design standards. To this end, we analyse the structure of cyber security learning and training approaches that utilize gamification and game based learning notions; we decompose these approaches into their respective elements; we define their relations; and we construct a concept map of pedagogical and technological elements of game based learning and training approaches on cyber security.