Mosaic:面向碎片化android生态系统的跨平台用户交互记录和回放

Matthew Halpern, Yuhao Zhu, R. Peri, V. Reddi
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引用次数: 78

摘要

传统的计算系统,如桌面和服务器,被编程为执行“计算约束”和“运行到完成”的任务,与之相反,移动应用程序是为用户交互性而设计的。将用户交互性纳入计算机系统的设计和评估是很重要的,但也面临着许多挑战。特别是,由于移动设备碎片化问题,系统地研究跨各种可用移动设备的交互式移动应用程序是很困难的。在撰写本文时,市场上有18,796种不同的Android移动设备,未来只会继续增加。不同的屏幕尺寸、分辨率和操作系统会产生不同的交互性要求,因此很难统一地研究这些系统。我们提出Mosaic,一个跨平台,定时准确的记录和重播工具,基于android的移动设备。Mosaic通过一种新颖的虚拟屏幕抽象来克服设备碎片化。在转换到目标系统之前,用户交互从物理设备转换为与平台无关的中间表示。中间表示是人类可读的,这允许Mosaic用户修改以前记录的轨迹,甚至从头合成他们自己的用户交互会话。我们证明马赛克允许用户交互痕迹被记录在模拟器,智能手机,平板电脑和开发板上,并在其他设备上重播。使用Mosaic,我们能够在多个设备上重播45个不同的b谷歌Play应用程序,并且还表明我们可以在相同的用户交互下在两个不同的处理器之间执行跨平台性能比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mosaic: cross-platform user-interaction record and replay for the fragmented android ecosystem
In contrast to traditional computing systems, such as desktops and servers, that are programmed to perform “compute-bound” and “run-to-completion” tasks, mobile applications are designed for user interactivity. Factoring user interactivity into computer system design and evaluation is important, yet possesses many challenges. In particular, systematically studying interactive mobile applications across the diverse set of mobile devices available today is difficult due to the mobile device fragmentation problem. At the time of writing, there are 18,796 distinct Android mobile devices on the market and will only continue to increase in the future. Differences in screen sizes, resolutions and operating systems impose different interactivity requirements, making it difficult to uniformly study these systems. We present Mosaic, a cross-platform, timing-accurate record and replay tool for Android-based mobile devices. Mosaic overcomes device fragmentation through a novel virtual screen abstraction. User interactions are translated from a physical device into a platform-agnostic intermediate representation before translation to a target system. The intermediate representation is human-readable, which allows Mosaic users to modify previously recorded traces or even synthesize their own user interactive sessions from scratch. We demonstrate that Mosaic allows user interaction traces to be recorded on emulators, smartphones, tablets, and development boards and replayed on other devices. Using Mosaic we were able to replay 45 different Google Play applications across multiple devices, and also show that we can perform cross-platform performance comparisons between two different processors under identical user interactions.
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