设计一个综合性的康复游戏引擎

Michele Pirovano, P. Lanzi, R. Mainetti, N. A. Borghese
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引用次数: 5

摘要

在过去几年里,以治疗性电子游戏为形式的身体和认知康复越来越受欢迎。许多康复游戏(游戏邦注:或exergames)都是为了在高度激励的环境中促进功能康复而创造的。然而,这类游戏通常是作为针对特定练习而设计的独立产品。因此,它们通常难以整合到更有组织的治疗中,并且具有非常不同和多样化的特征。因此,在这一领域有必要采用更全面的方法,使用专门为康复设计的游戏引擎,这将代表这一领域的下一步,以保证游戏的有效性、易用性和动机因素。在本文中,我们提出了我们的智能游戏引擎康复(IGER),试图解决这些问题;我们强调了它所支持的功能,展示了我们用它创造的一些游戏,以及我们迄今为止所取得的初步成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The design of a comprehensive game engine for rehabilitation
Physical and cognitive rehabilitation under the form of therapeutic videogames has been growing in popularity over the last years. Many rehabilitation games (or exergames) have been created with the intent to promote functional rehabilitation in a highly motivational environment. However, such exergames are often created as standalone products typically designed to target a specific exercise. Accordingly, they are usually difficult to integrate in a more structured therapy and also have very different and varied features. There is therefore a need in this area for a more holistic approach with game engines specifically designed for rehabilitation that would represent the next step in this field to guarantee efficacy, accessibility and motivational factors of exergames. In this paper, we present our Intelligent Game Engine for Rehabilitation (IGER) that tries to address these issues; we highlight the features it supports, we present some of the games we created with it, and the initial results we achieved so far.
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