基于事件的协同移动增强现实和虚拟环境数据分发机制

Dennis G. Brown, S. Julier, Y. Baillot, M. Livingston
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引用次数: 20

摘要

当这些系统相互连接到沉浸式虚拟环境和远程信息服务器时,移动增强和虚拟现实系统的全部功能就会实现。连接通常通过无线网络进行。然而,无线网络不能保证连通性,其带宽可能受到高度限制。作者提出了一种健壮的基于事件的移动增强现实和虚拟环境数据分发机制。它基于复制数据库、可插拔的网络协议和通信通道。我们在战场增强现实系统(BARS)态势感知系统中演示了该机制,该系统由多个移动增强现实系统、沉浸式和基于桌面的虚拟现实系统、基于2D地图的多模态系统、手持pc和其他信息源组成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An event-based data distribution mechanism for collaborative mobile augmented reality and virtual environments
The full power of mobile augmented and virtual reality systems is realized when these systems are connected to one another to immersive virtual environments, and to remote information servers. Connections are usually made through wireless networks. However, wireless networks cannot guarantee connectivity and their bandwidth can be highly constrained. The authors present a robust event-based data distribution mechanism for mobile augmented reality and virtual environments. It is based on replicated databases, pluggable networking protocols, and communication channels. We demonstrate the mechanism in the Battlefield Augmented Reality System (BARS) situation awareness system, which is composed of several mobile augmented reality systems, immersive and desktop-based virtual reality systems, a 2D map-based multi-modal system, handheld PCs, and other sources of information.
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