《推箱子》游戏有形版本的技术概念和技术选择

Granit Luzhnica, Christoffer Ojeling, Eduardo Veas, Viktoria Pammer-Schindler
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引用次数: 1

摘要

本文提出并讨论了具有有形界面的推箱子游戏的虚拟现实版本的技术概念。其基本原理是为正在学习使用神经假体的脊髓损伤患者提供一个游戏环境来训练他们恢复抓取能力。我们描述了在这种游戏概念中需要考虑的相关元素:输入、输出、虚拟对象、物理对象、活动跟踪和个性化关卡推荐。最后,我们还描述了我们用手持手机、智能眼镜和头戴式纸板装置实例化整体概念的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game
This paper presents and discusses the technical concept of a virtual reality version of the Sokoban game with a tangible interface. The underlying rationale is to provide spinal-cord injury patients who are learning to use a neuroprosthesis to restore their capability of grasping with a game environment for training. We describe as relevant elements to be considered in such a gaming concept: input, output, virtual objects, physical objects, activity tracking and personalised level recommender. Finally, we also describe our experiences with instantiating the overall concept with hand-held mobile phones, smart glasses and a head mounted cardboard setup.
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