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引用次数: 4
摘要
用于在浏览器中渲染3D图形的WebGL API的引入促进了3D Web应用程序的发展。然而,即使随着可用网络带宽的增加,在Web上交付3D内容仍然受到延迟的困扰。消除延迟的一种有效方法是压缩3D内容,以允许流式和渐进式解码的方式,即通过生成细节级别(lod)。对于这种渐进式3D web内容的交付,已经提出了几种解决方案[Ponchio and Dellepiane 2015],然而,它们大多只适用于几何信息,而大多数3D资产也拥有纹理。纹理网格的多分辨率表示和压缩实际上是一个难题,它涉及两个主要问题:(1)在LoD生成过程中如何处理纹理接缝;(2)如何优化网格和纹理LoD的复用,以优化多分辨率表示的视觉保真度。在此背景下,我们介绍了一种渐进式压缩算法,用于Web上纹理3D模型的渐进式可视化。
Progressive streaming of textured 3D models in a web browser
The introduction of the WebGL API for rendering 3D graphics within the browser has boosted the development of 3D Web applications. However, even with the increase of available network bandwidth, delivering 3D content on the Web still suffers from latency. An efficient way to remove the latency is to compress the 3D content in a way that allows streaming and progressive decoding i.e. by generating levels of detail (LoDs). Several solutions have been proposed for such progressive delivery of 3D web content [Ponchio and Dellepiane 2015], however they are mostly suitable for geometric information only, while most of 3D assets also own textures. The multiresolution representation and compression of textured meshes are actually difficult problems, which involve too main issues: (1) how to deal with texture seams during the LoD generation and (2) how to optimally multiplex mesh and texture LoDs in order to optimize the visual fidelity of the multi-resolution representation. In this context, we introduce a progressive compression algorithm for progressive visualization of textured 3D models on the Web.