探索反馈和指导模式使用低保真原型运行:迈向设计可穿戴系统

Jos F A Goudsmit, S. Vos
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引用次数: 1

摘要

跑步是一项受欢迎的休闲体育活动,但它也有中断率,主要是由于跑步相关的伤害。通过提供跑步技术的反馈和指导,可以减少跑步受伤,从而减少中断。本文旨在探索三种低保真反馈和指导原型,旨在设计基于可穿戴设备的系统,以提高跑步技术。我们探索了由运动学习和跑步专家根据运动学习原则构建的反馈和指导。我们构建了一个原型来评估反馈频率的影响,另一个原型来比较视觉和听觉反馈,以及一个原型来研究自主性对跨步频率、自我效能感和动机的急性影响。结果表明,所有原型的步频变化都很小。对用户体验的调查显示,最佳的反馈频率是每隔一到两分钟,用户在跑步之前更喜欢听觉指令,而不是实时视觉反馈。比起没有选择,提供自主权并没有提高动机。这些结果为指导未来基于可穿戴设备的反馈和指导设计提供了初步的见解和建议,以提高跑步技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring Feedback and Instruction Modalities using Low Fidelity Prototypes for Running: Towards Designing a Wearable System
Running is a popular recreational sports activity, but it also has a discontinuation rate, primarily due to running-related injuries. Running injuries, and hence discontinuation can be reduced by providing feedback and instructions on running technique. This paper aims to explore three low fidelity feedback and instruction prototypes directed to design wearable-based systems for improving running technique. We explored feedback and instruction constructed with motor learning and running experts, consistent with motor learning principles. We constructed one prototype to assess the effects of feedback frequency another prototype to compare visual vs auditory feedback, and a prototype to investigate the effects of autonomy for their acute influence on stride frequency, self-efficacy and motivation. Results show that stride frequency changes were minor with all prototypes. Investigation of user experiences revealed an optimal feedback frequency at every one to two minutes and a preference for auditory instructions prior to running equally to real-time visual feedback. Providing autonomy had no improved motivation over no-choice. These results provide initial insights and suggestions to direct future design of wearable based feedback and instruction design for improving running technique.
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