{"title":"赋予过去特权:复古游戏内容中的问题和性别修辞","authors":"Ian Larson","doi":"10.1145/3555858.3555861","DOIUrl":null,"url":null,"abstract":"This paper presents qualitative analysis of 5 of the most popular retrogaming channels on the streaming site “YouTube” to understand how notions of gaming past are brought to bear on the present. Findings suggest that content creators draw upon personal histories and well-trodden discussions to present informational content about products of the past. However, these accounts are often situated in privileged and gendered accounts that are indicative of what Salter and Blodgett term “Toxic Geek Masculinity”[29]. Although seemingly innocuous, these narratives potentially contribute to barriers of entry into the gaming community for marginalized individuals that do not fit within the hegemonic gaming norm.","PeriodicalId":290159,"journal":{"name":"Proceedings of the 17th International Conference on the Foundations of Digital Games","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Privileging the Past: Problematic and Gendered Rhetoric in Retrogaming Content\",\"authors\":\"Ian Larson\",\"doi\":\"10.1145/3555858.3555861\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents qualitative analysis of 5 of the most popular retrogaming channels on the streaming site “YouTube” to understand how notions of gaming past are brought to bear on the present. Findings suggest that content creators draw upon personal histories and well-trodden discussions to present informational content about products of the past. However, these accounts are often situated in privileged and gendered accounts that are indicative of what Salter and Blodgett term “Toxic Geek Masculinity”[29]. Although seemingly innocuous, these narratives potentially contribute to barriers of entry into the gaming community for marginalized individuals that do not fit within the hegemonic gaming norm.\",\"PeriodicalId\":290159,\"journal\":{\"name\":\"Proceedings of the 17th International Conference on the Foundations of Digital Games\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 17th International Conference on the Foundations of Digital Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3555858.3555861\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3555858.3555861","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Privileging the Past: Problematic and Gendered Rhetoric in Retrogaming Content
This paper presents qualitative analysis of 5 of the most popular retrogaming channels on the streaming site “YouTube” to understand how notions of gaming past are brought to bear on the present. Findings suggest that content creators draw upon personal histories and well-trodden discussions to present informational content about products of the past. However, these accounts are often situated in privileged and gendered accounts that are indicative of what Salter and Blodgett term “Toxic Geek Masculinity”[29]. Although seemingly innocuous, these narratives potentially contribute to barriers of entry into the gaming community for marginalized individuals that do not fit within the hegemonic gaming norm.