水平集表面编辑操作符

K. Museth, D. Breen, R. Whitaker, A. Barr
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引用次数: 241

摘要

我们提出了一个水平集框架来实现曲面的编辑算子。水平集模型是可变形的隐式曲面,曲面的变形由水平集偏微分方程中的速度函数控制。在本文中,我们定义了速度函数的集合,这些函数产生一组曲面编辑算子。速度函数描述了在曲面法线方向上每一点的速度。变形曲面所需的所有信息都封装在速度函数中,提供了一个简单、统一的计算框架。用户结合预定义的构建块来创建所需的速度函数。曲面编辑算子计算速度快,可应用于区域和全局。水平集框架提供了几个优点。1)通过构造,不会产生自交,保证了生成物理可实现的、简单的、封闭的曲面。2)水平集模型容易改变拓扑属,3)不存在与网格模型相关的边缘连通性和网格质量问题。我们提出了五个表面编辑操作的例子:混合,平滑,锐化,打开/关闭和压花。我们在几个扫描对象和扫描转换模型上验证了它们的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Level set surface editing operators
We present a level set framework for implementing editing operators for surfaces. Level set models are deformable implicit surfaces where the deformation of the surface is controlled by a speed function in the level set partial differential equation. In this paper we define a collection of speed functions that produce a set of surface editing operators. The speed functions describe the velocity at each point on the evolving surface in the direction of the surface normal. All of the information needed to deform a surface is encapsulated in the speed function, providing a simple, unified computational framework. The user combines pre-defined building blocks to create the desired speed function. The surface editing operators are quickly computed and may be applied both regionally and globally. The level set framework offers several advantages. 1) By construction, self-intersection cannot occur, which guarantees the generation of physically-realizable, simple, closed surfaces. 2) Level set models easily change topological genus, and 3) are free of the edge connectivity and mesh quality problems associated with mesh models. We present five examples of surface editing operators: blending, smoothing, sharpening, openings/closings and embossing. We demonstrate their effectiveness on several scanned objects and scan-converted models.
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