虚拟现实中的扩展滑动

Junwei Sun, W. Stuerzlinger
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引用次数: 8

摘要

尽管在虚拟环境中并不总是需要精确的3D定位,但它仍然是虚拟现实(VR)当前和未来应用的重要任务,包括3D建模,工程和科学应用。我们专注于使用6DOF控制器作为输入设备的沉浸式环境中的3D定位技术,并提出了一种新的技术,可以提高VR中的3D定位性能,无论是速度还是精度。为了实现这一目标,我们将扩展滑动技术应用于以控制器为输入设备的VR系统,并将其与之前提出的3d定位技术进行比较。结果表明,我们的新扩展VR滑动技术显著提高了3D定位任务的精度,特别是对于与场景接触的目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Extended Sliding in Virtual Reality
Although precise 3D positioning is not always necessary in virtual environments, it is still an important task for current and future applications of Virtual Reality (VR), including 3D modelling, engineering, and scientific applications. We focus on 3D positioning techniques in immersive environments that use a 6DOF controller as input device and present a new technique that improves 3D positioning performance in VR, in both speed and accuracy. Towards this goal, we adapted an extended sliding technique to VR systems with a controller as input device and compared it with previously presented 3DOF positioning techniques. The results showed that our new Extended VR Sliding technique significantly improved the accuracy for 3D positioning tasks, especially for targets in contact with the scene.
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