剖析一款大型手机多人在线游戏

Ashish Patro, Shravan K. Rayanchu, Michael Griepentrog, Yadi Ma, Suman Banerjee
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引用次数: 17

摘要

我们对一款名为《平行王国》的流行移动大型多人在线角色扮演游戏(MMORPG)进行了大规模和长期的测量研究,该游戏拥有分布在100多个国家的60多万独立用户。我们的研究涵盖了游戏的重要方面,包括(i)人口特征,(ii)玩家的游戏使用行为,以及(iii)玩家的兴趣与他们在游戏中花费的金钱之间的相关性。我们的测量研究几乎涵盖了游戏的整个生命周期,从2008年10月31日开始到2011年11月10日(总共1104天)。为了进行这项研究,我们使用游戏的客户端软件(iOS和Android)与我们的测量服务器进行交互。收集到的丰富数据集使我们能够分析这款非常受欢迎的移动MMORPG的各种特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The anatomy of a large mobile massively multiplayer online game
We describe a large-scale and long-term measurement study of a popular mobile Massively Multiplayer Online Role Playing Game (MMORPG), called Parallel Kingdom, which has over 600,000 unique users distributed across more than 100 countries. Our study covers important aspects of the game including (i) characteristics of its population, (ii) players' game usage behavior, and (iii) correlation between players' interest and the money spent by them in the game. Our measurement study spans almost the entire life of the game staring from its inception on October 31, 2008 to November 10, 2011 (1104 days in total). To perform this study, we instrumented the game's client software (iOS and Android) to interact with our measurement server. The rich dataset gathered allowed us to analyze various characteristics of this highly popular mobile MMORPG.
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