对现代青年平面设计领域创造性思维培养问题的研究与分析

D. t.I., Abramova O.F.
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引用次数: 0

摘要

本文提出了平面设计领域中现代青年创造性思维发展的问题,并探讨了远程教育领域中存在的问题及解决方法。研究表明,在教育过程中使用数字技术极大地改变了教师的角色。另一方面,现代学生期望在教育过程中增加互动性,使用创新的数字解决方案,并有机会展示他们的创造力。本文从平面设计培训的角度探讨了教育游戏化和创造性思维的概念。教育中的游戏化是指将游戏玩法作为一种学习方法,让学生提高参与度并增加学习动机。另一方面,创造性思维的发展——为问题找到不同寻常和有效的解决方案的能力——对未来的设计师和艺术家也极为重要。本文探讨了在平面设计教学过程中培养创造性思维的途径,指出了网络教育中普遍存在的问题,特别是平面设计培训中存在的问题。文章的最后一部分给出了图形设计教学网络系统实现的功能需求模型,以及对该系统潜在用户的研究结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
RESEARCH AND ANALYSIS OF THE PROBLEMS OF DEVELOPING CREATIVE THINKING IN THE FIELD OF GRAPHIC DESIGN AMONG MODERN YOUTH
This article raises the problem of the development of creative thinking of modern youth in the field of graphic design, and also examines the problems and solutions in the field of distance education. Research shows that the use of digital technologies in the educational process greatly changes the role of the teacher. On the other hand, modern students expect an increase in the interactivity of the educational process, the use of innovative digital solutions and the opportunity to show their creativity. The article discusses the concepts of gamification of education and creative thinking in relation to the field of graphic design training. Gamification in education is the use of gameplay as a learning method that allows students to improve their engagement and increase their motivation to learn. On the other hand, the development of creative thinking - the ability to find unusual and effective solutions to problems – is also extremely important for future designers and artists. The article considers the ways of developing creative thinking in the process of teaching graphic design, identifies the problems of online education in general and graphic design training in particular. The final part of the article presents models of functional requirements for the implementation of a web system for teaching graphic design and the results of a study of potential users of such a system.
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