设想一个世界性的游戏时代。以色列游戏产业未来发展的案例分析

Vered Pnueli, Renard Gluzman
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摘要

本文对以色列游戏产业提出了一个推测。在这种情况下,我们生活在一个国际化的时代,在外围国家制作的数字游戏将通过首先融入当地属性而获得全球认可。我们建议将世界主义作为一种策略,为全球范围内的突发游戏事业设想不同的未来。世界主义可以被认为是一种超越文化和国家的全球认同,它汇集了来自世界不同地区的文化元素。这种观点强调寻求“全球公民”之间更具包容性的社会关系形式,以及全球视野和对差异的开放态度。举个例子,我们选择了几款广受好评的以色列游戏作为案例研究。本文将探讨这些游戏的另一种未来。通过这样做,我们希望开启这样的对话,并呼吁世界各地的开发者采用国际化的游戏制作方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Envisioning a cosmopolitan age for gaming. A case study of a speculative future for the Israeli games industry
This paper suggests a speculative scenario for the Israeli games industry. In this scenario we live in a cosmopolitan age whereby digital games produced in the peripheral countries will attain global acknowledgement by incorporating local attributes first. We propose cosmopolitanism as a strategy for imagining alternative futures for emergent game endeavors around the globe. Cosmopolitanism can be considered as a global identity that transcends cultures and countries and brings together cultural elements from different parts of the world. It is a perspective that emphasizes the search for more inclusive forms of social relations between “global citizens” and a global outlook and openness to difference. By way of example, we chose several nationally acclaimed Israeli games as a case study. This paper will explore an alternative future for these games. By doing so, we hope to open such dialogue and call developers around the globe to adopt a cosmopolitan way of making games.
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