参数曲面的扫描线渲染

D. Schweitzer, E. S. Cobb
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引用次数: 39

摘要

描述了一种扫描线算法,该算法直接从参数描述中呈现双三次斑块,而不产生多边形近似。该算法部分基于Whitted早期的工作。定义了一种称为“弯边多边形”的原始对象,并描述了一种将双三次patch分解为原始对象的算法。采用一种通用的曲面相交方法来提供一个鲁棒的轮廓边缘检测器。阴影的计算是通过计算法线表面的三次近似,并在扫描线上执行边界法线的三次或线性插值来实现的。参数曲面的细分用于降低被渲染表面的复杂性,从而大大改善了轮廓检测器和阴影方法的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scanline rendering of parametric surfaces
A scanline algorithm is described which renders bicubic patches directly from the parametric description without producing a polygonal approximation. The algorithm is partially based on earlier work by Whitted. A primitive object, called a “curved-edge polygon”, is defined, and an algorithm for breaking down a bicubic patch into the primitive objects is described. A general surface intersection method is employed to provide a robust silhouette edge detector. Shades are computed by calculating a cubic approximation to the normal surface and performing either a cubic or a linear interpolation of the bounding edge normals across the scanline. Subdivision of parametric surfaces is used to reduce the complexity of the surfaces being rendered, providing dramatic improvement in the results of both the silhouette detector and the shading methods.
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