轨道:使用平滑追踪眼球运动的智能手表的凝视交互

Augusto Esteves, Eduardo Velloso, A. Bulling, Hans-Werner Gellersen
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引用次数: 208

摘要

我们介绍了orbit,这是一种新颖的凝视交互技术,可以在智能手表上实现免提输入。这项技术依赖于移动控制来利用眼睛的平滑追踪运动,并检测用户是否在看以及在看哪个控制。在“轨道”中,控制包括在手表面前以圆形轨迹移动的目标,并且可以通过在一小段时间内跟随所需的目标来选择。我们进行了两项用户研究,以评估该技术的识别能力和稳健性,展示了orbit如何抵御由自然眼球运动引发的误报,以及它如何提供一种使用现成设备与智能手表进行交互的免提、高精度方式。最后,我们开发了三个使用轨道构建的示例界面:音乐播放器、通知面板和未接来电菜单。尽管依赖于移动控制——这在当前的人机交互界面中非常不寻常——但在第三次也是最后一次研究中,参与者普遍接受了这些控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements
We introduce Orbits, a novel gaze interaction technique that enables hands-free input on smart watches. The technique relies on moving controls to leverage the smooth pursuit movements of the eyes and detect whether and at which control the user is looking at. In Orbits, controls include targets that move in a circular trajectory in the face of the watch, and can be selected by following the desired one for a small amount of time. We conducted two user studies to assess the technique's recognition and robustness, which demonstrated how Orbits is robust against false positives triggered by natural eye movements and how it presents a hands-free, high accuracy way of interacting with smart watches using off-the-shelf devices. Finally, we developed three example interfaces built with Orbits: a music player, a notifications face plate and a missed call menu. Despite relying on moving controls -- very unusual in current HCI interfaces -- these were generally well received by participants in a third and final study.
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