看那边!增强现实眼镜视觉引导的显著调制研究

Jonathan Sutton, T. Langlotz, Alexander Plopski, S. Zollmann, Yuta Itoh, H. Regenbrecht
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引用次数: 3

摘要

传统上,增强现实技术被用于在真实环境中显示数字叠加。许多AR应用程序,如远程协作、挑选任务或导航,都需要突出显示物理对象以进行选择或指导。这些亮点使用图形线索,如轮廓和箭头。虽然有效,但它们极大地造成了视觉混乱,可能会遮挡场景元素,并且长期使用可能会产生问题。代替这些叠加,我们探索显著性调制来强调真实环境中的物体,以引导用户的目光。我们不像在感知和认知研究中那样操纵视频流,而是使用光学透明头戴式显示器来研究现实世界的显着调制。这是一个新的挑战,因为我们无法完全控制真实环境的视角。在这项工作中,我们提供了针对这一挑战的具体解决方案,包括构建原型及其评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses
Augmented Reality has traditionally been used to display digital overlays in real environments. Many AR applications such as remote collaboration, picking tasks, or navigation require highlighting physical objects for selection or guidance. These highlights use graphical cues such as outlines and arrows. Whilst effective, they greatly contribute to visual clutter, possibly occlude scene elements, and can be problematic for long-term use. Substituting those overlays, we explore saliency modulation to accentuate objects in the real environment to guide the user’s gaze. Instead of manipulating video streams, like done in perception and cognition research, we investigate saliency modulation of the real world using optical-see-through head-mounted displays. This is a new challenge, since we do not have full control over the view of the real environment. In this work we provide our specific solution to this challenge, including built prototypes and their evaluation.
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