户外环境中增强虚拟三维物体的扩展全景跟踪算法

Mikko Forsman, J. Arvo, T. Lehtonen
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引用次数: 2

摘要

增强现实(AR)目前在多个专业用例中越来越受欢迎。然而,将AR应用于户外环境仍然非常困难,尤其是针对客户级移动设备时。本文对先前的全景跟踪算法进行了扩展,该算法是一种用于无准备户外用例的视觉跟踪方法。全景跟踪器是通过Unity3D游戏引擎集成,并实现两个不同的初始化系统为跟踪器基于全球定位系统(GPS)扩展。利用30个测试视频对增强的全景跟踪器进行了基准测试,测试结果表明,该跟踪器的精度足以满足室外环境下的可视化任务。此外,性能数据显示,所实现的跟踪器在某些消费级平板电脑上通常可以达到实时性能。新的初始化系统的精度似乎是足够的,只要使用以前已知的精确GPS位置,而不是来自移动设备的内部传感器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Extended panorama tracking algorithm for augmenting virtual 3D objects in outdoor environments
Augmented Reality (AR) is currently gaining popularity in multiple professional use cases. However, applying AR for outdoor environments is still very difficult, especially when targeting customer-grade mobile devices. This paper presents extensions to a previous panoramic tracking algorithm, which is a visual tracking method for unprepared outdoor use cases. The panorama tracker is extended by Unity3D game engine integration, and by implementing two distinct initialization systems based on Global Positioning System (GPS) for the tracker. The enhanced panorama tracker is benchmarked with 30 test videos, and the test results indicate that the accuracy of the tracker is sufficient for visualization tasks in outdoor environments. In addition, performance numbers show that the implemented tracker can often reach real-time performance on some consumer-grade tablets. Accuracies of the new initialization systems seem to be sufficient, as long as previously known accurate GPS locations are used instead of internal sensors from the mobile devices.
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