游戏设计和玩法策略的互动验证

Dimitris Kalles, Eirini Ntoutsi
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引用次数: 13

摘要

由于强化学习能够通过扩展自我训练和有限的初始知识发现良好的策略,因此被认为是解决博弈问题最合适和最突出的方法之一。在本文中,我们详细阐述了使用强化学习来验证游戏设计和游戏策略。具体来说,我们研究了一种新的策略游戏,它已经在自玩游戏上进行了训练,并分析了人类互动后的游戏表现。通过选定的游戏实例,我们证明了人类干预对学习过程的影响,并最终影响了游戏设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive verification of game design and playing strategies
Reinforcement learning is considered as one of the most suitable and prominent methods for solving game problems due to its capability to discover good strategies by extended se self-training and limited initial knowledge. In this paper we elaborate on using reinforcement learning for verifying game designs and playing strategies. Specifically, we examine a new strategy game that has been trained on self-playing games and analyze the game performance after human interaction. We demonstrate, through selected game instances, the impact of human interference to the learning process, and eventually the game design.
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