Quan Li, J. Qiu, Xiaoying Liu, Caimeng Huang, Ling Liang
{"title":"基于Logistic回归和k均值聚类分析的VR产品对大学生社交恐惧症治疗效果的调查","authors":"Quan Li, J. Qiu, Xiaoying Liu, Caimeng Huang, Ling Liang","doi":"10.3991/itdaf.v1i2.34033","DOIUrl":null,"url":null,"abstract":"Social phobia or social anxiety disorder, is characterized by a fear of embarrassing situations in front of others, leading to long-term chronic anxiety disorders. The purpose of our study is to examine the market prospects of using virtual reality (VR) technology for the treatment of social phobia. Specifically, we aim to investigate the current prevalence of social phobia among college students in eight universities in Guilin and explore their willingness to adopt VR technology as a treatment option. To achieve this, we utilized various data collection methods, including questionnaire surveys, literature surveys, and field interviews. Through descriptive statistical analysis we gained insights into the respondents’ demographics and their perceptions of social phobia and its treatment. Subsequently, we constructed a binary logistic regression model to identify the influencing factors contributing to social phobia among college students. Additionally, we conducted factor analysis, which revealed that the aspects of service quality, safety, and environmental quality were or utmost concern. Finally, we employed K-Means cluster analysis to differentiate the distinctive characteristics of potential users and develop effective strategies for the advancement of VR technology in social phobia treatment.","PeriodicalId":222021,"journal":{"name":"IETI Transactions on Data Analysis and Forecasting (iTDAF)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Survey of VR Products to Treat Social Phobia among College Students Based on Logistic Regression and K-Means Clustering Analysis\",\"authors\":\"Quan Li, J. Qiu, Xiaoying Liu, Caimeng Huang, Ling Liang\",\"doi\":\"10.3991/itdaf.v1i2.34033\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Social phobia or social anxiety disorder, is characterized by a fear of embarrassing situations in front of others, leading to long-term chronic anxiety disorders. The purpose of our study is to examine the market prospects of using virtual reality (VR) technology for the treatment of social phobia. Specifically, we aim to investigate the current prevalence of social phobia among college students in eight universities in Guilin and explore their willingness to adopt VR technology as a treatment option. To achieve this, we utilized various data collection methods, including questionnaire surveys, literature surveys, and field interviews. Through descriptive statistical analysis we gained insights into the respondents’ demographics and their perceptions of social phobia and its treatment. Subsequently, we constructed a binary logistic regression model to identify the influencing factors contributing to social phobia among college students. Additionally, we conducted factor analysis, which revealed that the aspects of service quality, safety, and environmental quality were or utmost concern. Finally, we employed K-Means cluster analysis to differentiate the distinctive characteristics of potential users and develop effective strategies for the advancement of VR technology in social phobia treatment.\",\"PeriodicalId\":222021,\"journal\":{\"name\":\"IETI Transactions on Data Analysis and Forecasting (iTDAF)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-07-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IETI Transactions on Data Analysis and Forecasting (iTDAF)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3991/itdaf.v1i2.34033\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IETI Transactions on Data Analysis and Forecasting (iTDAF)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3991/itdaf.v1i2.34033","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Survey of VR Products to Treat Social Phobia among College Students Based on Logistic Regression and K-Means Clustering Analysis
Social phobia or social anxiety disorder, is characterized by a fear of embarrassing situations in front of others, leading to long-term chronic anxiety disorders. The purpose of our study is to examine the market prospects of using virtual reality (VR) technology for the treatment of social phobia. Specifically, we aim to investigate the current prevalence of social phobia among college students in eight universities in Guilin and explore their willingness to adopt VR technology as a treatment option. To achieve this, we utilized various data collection methods, including questionnaire surveys, literature surveys, and field interviews. Through descriptive statistical analysis we gained insights into the respondents’ demographics and their perceptions of social phobia and its treatment. Subsequently, we constructed a binary logistic regression model to identify the influencing factors contributing to social phobia among college students. Additionally, we conducted factor analysis, which revealed that the aspects of service quality, safety, and environmental quality were or utmost concern. Finally, we employed K-Means cluster analysis to differentiate the distinctive characteristics of potential users and develop effective strategies for the advancement of VR technology in social phobia treatment.