三维世界远程呈现与相机跟踪的手势交互

E. Champion, Li Qiang, Demetrius Lacet, A. Dekker
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引用次数: 1

摘要

虽然许多教育机构使用Skype、Google Chat或其他商业视频会议应用程序,但这些应用程序不适合展示建筑或城市设计或考古信息,因为它们没有将演示者与交互式3D媒体集成在一起。它们也不允许由演示者以自然和直观的方式控制空间或基于组件的交互,而不需要坐在或俯身在鼠标或键盘上。第三个非常有用的功能是反映演讲者的手势和动作,这样演讲者就不必同时面对观众和屏幕。为了满足这些需求,我们使用Kinect摄像头传感器和多摄像头Unity窗口开发了一个原型摄像头跟踪应用程序,用于远程会议,这需要与扬声器一起呈现交互式3D内容(或反映扬声器手势的化身)。廉价的商业软件和硬件,加上一个大屏幕(在这个案例中是一个8米宽的曲面屏幕),参与者可以直接或间接地将他们的手势、动作和群体行为反馈到虚拟环境中。允许演讲者向远程定位的观众展示3D虚拟世界,同时似乎在虚拟世界中,这对教学和远程协作具有直接的实际用途。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D in-world Telepresence With Camera-Tracked Gestural Interaction
While many education institutes use Skype, Google Chat or other commercial video-conferencing applications, these applications are not suitable for presenting architectural or urban design or archaeological information, as they don't integrate the presenter with interactive 3D media. Nor do they allow spatial or component-based interaction controlled by the presenter in a natural and intuitive manner, without needing to sit or stoop over a mouse or keyboard. A third feature that would be very useful is to mirror the presenter's gestures and actions so that the presenter does not have to try to face both audience and screen. To meet these demands we developed a prototype camera-tracking application using a Kinect camera sensor and multi-camera Unity windows for teleconferencing that required the presentation of interactive 3D content along with the speaker (or an avatar that mirrored the gestures of the speaker). Cheaply available commercial software and hardware but coupled with a large display screen (in this case an 8 meter wide curved screen) allows participants to have their gestures, movements and group behavior fed into the virtual environment either directly or indirectly. Allowing speakers to present 3D virtual worlds remotely located audiences while appearing to be inside virtual worlds has immediate practical uses for teaching and long-distance collaboration.
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