{"title":"FingerSkate:使多点触控操作更少约束,更连续","authors":"Jeongmin Son, Geehyuk Lee","doi":"10.1145/2508468.2514733","DOIUrl":null,"url":null,"abstract":"Multi-touch operations are sometimes difficult to perform due to musculoskeletal constraints. We propose FingerSkate, a variation to the current multi-touch operations to make them less constrained and more continuous. With FingerSkate, once one starts a multi-touch operation, one can continue the operation without having to maintain both fingers on the screen. In a pilot study, we observe that participants could learn to FingerSkate easily and were utilizing the new technique actively.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"FingerSkate: making multi-touch operations less constrained and more continuous\",\"authors\":\"Jeongmin Son, Geehyuk Lee\",\"doi\":\"10.1145/2508468.2514733\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Multi-touch operations are sometimes difficult to perform due to musculoskeletal constraints. We propose FingerSkate, a variation to the current multi-touch operations to make them less constrained and more continuous. With FingerSkate, once one starts a multi-touch operation, one can continue the operation without having to maintain both fingers on the screen. In a pilot study, we observe that participants could learn to FingerSkate easily and were utilizing the new technique actively.\",\"PeriodicalId\":196872,\"journal\":{\"name\":\"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-10-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2508468.2514733\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2508468.2514733","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
FingerSkate: making multi-touch operations less constrained and more continuous
Multi-touch operations are sometimes difficult to perform due to musculoskeletal constraints. We propose FingerSkate, a variation to the current multi-touch operations to make them less constrained and more continuous. With FingerSkate, once one starts a multi-touch operation, one can continue the operation without having to maintain both fingers on the screen. In a pilot study, we observe that participants could learn to FingerSkate easily and were utilizing the new technique actively.