感官反馈和互动性:增强VR卒中康复的动机和参与

Fatin Shamimi Mohd Zuki, S. Sulaiman, D. R. A. Rambli, F. Mérienne, Mohamad Naufal Mohamad Saad
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引用次数: 1

摘要

中风是大脑血液供应中断时发生的一种情况。病人有残疾的危险。为了帮助患者恢复,获得活动能力和独立性,康复治疗应尽快开始。不幸的是,对一些病人来说,他们被迫经历长期的康复期。由于治疗过程中的活动是重复的,许多患者失去了继续治疗的动力,因此无法康复。人们发现虚拟现实可以增加中风康复的动力。它的关键元素,尤其是感官反馈和交互性,可以提高动机和粘性,尤其是在应用于游戏化时。然而,相关领域的从业者对一些VR元素用于康复的相关性提出了关注。不适当的元素可能对程序无效;因此,需要进一步调查。本文探讨了通过基于vr的康复,可以鼓励卒中患者的动机,带来更好的参与,并提高任务绩效的各种因素。进行了文献调查。研究结果表明,在脑卒中患者康复计划中使用VR环境时,感觉反馈和互动性的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sensory Feedback and Interactivity: Enhancing Motivation and Engagement for VR Stroke Rehabilitation
Stroke is a condition that happens when the brain is cut off from blood supply. Patients are at risk of disabilities. To help patient recover, gain mobility, and independence, rehabilitation starts as soon as possible. Unfortunately for some patients, they are forced to undergo long-term rehabilitation period. Since the activities during therapy are repetitive, many patient losses their motivation to continue therapy thus unable to recover. Virtual reality has been found to increase motivation for stroke rehabilitation. Its key elements, especially sensory feedback and interactivity have been found to increase motivation and engagement especially when applied to gamification. However, practitioners in related field have raised concern on the relevancy of some VR elements used for rehabilitation. Inappropriate elements may not be effective for the program; thus, requires further investigation. This paper explores various elements that could encourage motivation, bring better engagement, and enhance task performance of stroke patients via VR-based rehabilitation. A literature survey was conducted. The findings signal for the importance of sensory feedback and interactivity when used in VR environment for stroke patients in their rehabilitation programme.
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