具有桶形k缓冲的透明物体的形状描述

D. Murray, Jérôme Baril, Xavier Granier
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引用次数: 2

摘要

阴影技术有助于更好地理解物体形状。当涉及到透明物体时,描绘每个表面的形状特征就更加相关了。在本文中,我们提出了一种使用经典工具实时绘制透明场景或物体的方法。我们的方法提供了一种有效的方法来计算透明物体上的屏幕空间曲率,该方法使用了一种新的场景的屏幕空间表示,该表示来源于顺序独立透明度技术。此外,我们提出了一种可定制的样式化,根据其曲率和深度来调节每个片段的透明度,这可以适应各种应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shape Depiction for Transparent Objects with Bucketed k-Buffer
Shading techniques are useful to deliver a better understanding of object shapes. When transparent objects are involved, depicting the shape characteristics of each surface is even more relevant. In this paper, we propose a method for rendering transparent scenes or objects using classical tools for shape depiction in real time. Our method provides an efficient way to compute screen space curvature on transparent objects by using a novel screen space representation of a scene derived from Order Independent Transparency techniques. Moreover, we propose a customizable stylization that modulates the transparency per fragment, according to its curvature and its depth, which can be adapted for various kinds of applications.
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