{"title":"公地博弈规则设计的进化计算","authors":"H. Handa, N. Baba","doi":"10.1109/CIG.2007.368117","DOIUrl":null,"url":null,"abstract":"In this paper, we focus on game rule design by using two evolutionary computations. The first EC is a multi-objective evolutionary algorithm in order to generate various skilled players. By using acquired skilled players, i.e., Pareto individuals in MOEA, another EC (evolutionary programming) adjusts game rule parameters i.e, an appropriate point of each card in the COMMONS GAME","PeriodicalId":365269,"journal":{"name":"2007 IEEE Symposium on Computational Intelligence and Games","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Evolutionary Computations for Designing Game Rules of the COMMONS GAME\",\"authors\":\"H. Handa, N. Baba\",\"doi\":\"10.1109/CIG.2007.368117\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we focus on game rule design by using two evolutionary computations. The first EC is a multi-objective evolutionary algorithm in order to generate various skilled players. By using acquired skilled players, i.e., Pareto individuals in MOEA, another EC (evolutionary programming) adjusts game rule parameters i.e, an appropriate point of each card in the COMMONS GAME\",\"PeriodicalId\":365269,\"journal\":{\"name\":\"2007 IEEE Symposium on Computational Intelligence and Games\",\"volume\":\"29 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2007 IEEE Symposium on Computational Intelligence and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2007.368117\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 IEEE Symposium on Computational Intelligence and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2007.368117","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Evolutionary Computations for Designing Game Rules of the COMMONS GAME
In this paper, we focus on game rule design by using two evolutionary computations. The first EC is a multi-objective evolutionary algorithm in order to generate various skilled players. By using acquired skilled players, i.e., Pareto individuals in MOEA, another EC (evolutionary programming) adjusts game rule parameters i.e, an appropriate point of each card in the COMMONS GAME