一种基于蚁群的超启发式旅行比赛问题

Pai-Chun Chen, G. Kendall, G. V. Berghe
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引用次数: 61

摘要

巡回赛问题是一个具有挑战性的体育排课问题,被普遍认为是np困难问题。目标是建立一个可行的双循环赛赛程,以最小的旅行距离。本文研究了一种基于蚁群的超启发式算法在该问题中的应用。蚂蚁算法是一种著名的元启发式算法,已经成功地应用于各种问题。而超启发式是一种新兴技术,它比元启发式在更高的抽象层次上操作。本文提出了一个采用蚁群算法作为超启发式算法的框架。我们表明,与文献的结果相比,这种方法对旅行比赛问题产生了高质量的解决方案
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Ant Based Hyper-heuristic for the Travelling Tournament Problem
The travelling tournament problem is a challenging sports timetabling problem which is widely believed to be NP-hard. The objective is to establish a feasible double round robin tournament schedule, with minimum travel distances. This paper investigates the application of an ant based hyper-heuristic algorithm for this problem. Ant algorithms, a well known meta-heuristic, have been successfully applied to various problems. Whilst hyper-heuristics are an emerging technology, which operate at a higher level of abstraction than meta-heuristics. This paper presents a framework which employs ant algorithms as a hyper-heuristic. We show that this approach produces good quality solutions for the traveling tournament problem when compared with results from the literature
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