公民参与与普及游戏:走向长期移动参与

Ulrich L. Lehner, Matthias Baldauf, V. Eranti, Wolfgang Reitberger, Peter Fröhlich
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引用次数: 24

摘要

越来越多的智能手机应用程序可以让市民参与城市政府的主题,并使移动参与成为可能。然而,目前所谓的“移动参与应用程序”的功能往往仅限于公民对问题的单向报告,因此不支持更具战略性的长期参与。为了加强传统的移动参与方法并鼓励持续参与,我们在以用户为中心的研究过程中研究了它们与基于位置的游戏的融合。在本文中,我们呈现了一项针对33名玩家的网络调查结果,该调查揭示了玩家玩地理定位游戏的主要动机。基于这些发现,我们提出了一个新的长期移动参与概念——社区圈,并引入了第一个功能原型,用于未来的焦点小组研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Civic engagement meets pervasive gaming: towards long-term mobile participation
An increasing number of smartphone applications to engage and involve citizens in themes of urban government is available and enables mobile participation on-the-go. However, the current functionality of so-called "m-participation apps" is often restricted to one-way reporting of issues by citizens, and thus more strategic long-term participation is not supported. To enhance traditional m-participation approaches and encourage continuous engagement, we investigate their fusion with location-based games in a user-centered research process. In this paper, we present the results of a web survey among 33 gamers which uncover the main motivators for playing location-based games. Based upon these findings, we derive a new long-term m-participation concept named Community Circles and introduce a first functional prototype to be used in future focus group studies.
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