利用关键事件和文化解释设计VRPT外群体共情体验

Daniela Hekiert, Magdalena Igras-Cybulska, A. Cybulski
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引用次数: 2

摘要

在头戴式显示器中呈现的第一人称视角使其成为体验对他人同情的完美界面。由于一些跨文化误解源于种族中心主义,因此值得考虑的是,VR体验为解释对外群体的行为和诱导移情行为提供了可能性。在本文中,我们介绍了ethnoVR的设计过程,这是一部7分钟的360度电影,它允许以两个学生的视角-一个中国人和一个波兰人-面对有效沟通的问题。该场景使用关键事件技术创建,采用以用户为中心的设计范式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing VRPT experience for empathy toward out-groups using critical incidents and cultural explanations
First person perspective taking presented in head-mounted displays make it a perfect interface to experience empathy toward other people. Since some intercultural misunderstandings stem from ethnocentrism, it is worth considering the possibilities given by the VR experiences to explain behaviors toward out-groups and induce empathetic actions. In this paper we present the design process of ethnoVR, a 7-minutes 360-degree film, which allows taking the perspective of two students - a Chinese and a Pole - who face a problem in efficient communication. The scenario was created with the usage of critical incident technique, adopting user-centered design paradigm.
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