{"title":"基于VR的社交虚拟世界中的用户推荐","authors":"Bing Chen, De-Nian Yang","doi":"10.1145/3511808.3557487","DOIUrl":null,"url":null,"abstract":"Social metaverse with VR has been viewed as a paradigm shift for social media. However, most traditional VR social platforms ignore emerging characteristics in a metaverse, thereby failing to boost user satisfaction. In this paper, we explore a scenario of socializing in metaverse with VR, which brings major advantages over conventional social media: 1) leverage flexible display of users' 360-degree viewports to satisfy individual user interests, 2) ensure the user feelings of co-existence, 3) prevent view obstruction to help users find friends in crowds, and 4) support socializing with digital twins. Therefore, we formulate the Co-presence, and Occlusion-aware Metaverse User Recommendation (COMUR) problem to recommend a set of rendered players for users in social metaverse with VR. We prove COMUR is an NP-hard optimization problem and design a dual-module deep graph learning framework (COMURNet) to recommend appropriate users for viewport display. Experimental results on real social metaverse datasets and a user study with Occulus Quest 2 manifest that the proposed model outperforms baseline approaches by at least 36.7% of solution quality.","PeriodicalId":389624,"journal":{"name":"Proceedings of the 31st ACM International Conference on Information & Knowledge Management","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"User Recommendation in Social Metaverse with VR\",\"authors\":\"Bing Chen, De-Nian Yang\",\"doi\":\"10.1145/3511808.3557487\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Social metaverse with VR has been viewed as a paradigm shift for social media. However, most traditional VR social platforms ignore emerging characteristics in a metaverse, thereby failing to boost user satisfaction. In this paper, we explore a scenario of socializing in metaverse with VR, which brings major advantages over conventional social media: 1) leverage flexible display of users' 360-degree viewports to satisfy individual user interests, 2) ensure the user feelings of co-existence, 3) prevent view obstruction to help users find friends in crowds, and 4) support socializing with digital twins. Therefore, we formulate the Co-presence, and Occlusion-aware Metaverse User Recommendation (COMUR) problem to recommend a set of rendered players for users in social metaverse with VR. We prove COMUR is an NP-hard optimization problem and design a dual-module deep graph learning framework (COMURNet) to recommend appropriate users for viewport display. Experimental results on real social metaverse datasets and a user study with Occulus Quest 2 manifest that the proposed model outperforms baseline approaches by at least 36.7% of solution quality.\",\"PeriodicalId\":389624,\"journal\":{\"name\":\"Proceedings of the 31st ACM International Conference on Information & Knowledge Management\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 31st ACM International Conference on Information & Knowledge Management\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3511808.3557487\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 31st ACM International Conference on Information & Knowledge Management","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3511808.3557487","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Social metaverse with VR has been viewed as a paradigm shift for social media. However, most traditional VR social platforms ignore emerging characteristics in a metaverse, thereby failing to boost user satisfaction. In this paper, we explore a scenario of socializing in metaverse with VR, which brings major advantages over conventional social media: 1) leverage flexible display of users' 360-degree viewports to satisfy individual user interests, 2) ensure the user feelings of co-existence, 3) prevent view obstruction to help users find friends in crowds, and 4) support socializing with digital twins. Therefore, we formulate the Co-presence, and Occlusion-aware Metaverse User Recommendation (COMUR) problem to recommend a set of rendered players for users in social metaverse with VR. We prove COMUR is an NP-hard optimization problem and design a dual-module deep graph learning framework (COMURNet) to recommend appropriate users for viewport display. Experimental results on real social metaverse datasets and a user study with Occulus Quest 2 manifest that the proposed model outperforms baseline approaches by at least 36.7% of solution quality.