具有恒定更新时间的有界度部分持久数据结构

G. Brodal
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引用次数: 42

摘要

研究了有界内度和有界外度数据结构的部分持久性问题。对Driscoll等人的节点复制方法进行了扩展,使得在指针机模型上可以在最坏情况常数时间内执行更新。以前,人们只知道它可能在平摊常数时间内实现。结果是Dietz和Raman在图上的动态二人卵石博弈的一种新策略。演示了如何实现该策略,并将所需鹅卵石数量的上界从2b+2d+O(√b)提高到d+2b。其中b是内阶的界d是外阶的界。我们还给出了一个下界,表明卵石的数量取决于出度d。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Partially Persistent Data Structures of Bounded Degree with Constant Update Time
The problem of making bounded in-degree and out-degree data structures partially persistent is considered. The node copying method of Driscoll et al. is extended so that updates can be performed in worst-case constant time on the pointer machine model. Previously it was only known to be possible in amortised constant time.The result is presented in terms of a new strategy for Dietz and Raman's dynamic two player pebble game on graphs.It is shown how to implement the strategy and the upper bound on the required number of pebbles is improved from 2b+2d+O(√b) to d+2b. where b is the bound of the in-degree and d the bound of the out-degree. We also give a lower bound that shows that the number of pebbles depends on the out-degree d.
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