教师开展基于移动位置的学习活动的策略

Hagit Meishar Tal
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引用次数: 1

摘要

本章分析了教师在网络游戏生成器《宝藏- hit》上开展的教育活动。分析集中在每款游戏中存在的两个主要组成部分:(1)位置线索,它将玩家引导到游戏的不同站点;(2)站点任务,玩家到达正确的站点时必须执行的任务。这项定性研究是基于对系统服务器上积累的活动的内容分析。总共分析了112个游戏,包括1272条线索,1005个站点和1862个站点任务。确定了五种与位置相关的任务:识别在现场找到的信息、相机记录、从现场某人那里接收答案、与位置相关的身体活动、使用移动电话进行测量以及留下个人标记。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Strategies for Developing Mobile Location-Based Learning Activities by Teachers
This chapter analyses the educational activities created by teachers on an online game generator, Treasure-HIT. The analysis focused on two main components that exist in every game: (1) the location clue, which leads the players to the different stations of the game, and (2) the station task, which the players have to perform when they reach the right station. This qualitative research was based on content analysis of the activities accumulated on the system's server. A total of 112 games were analyzed, including 1272 clues, 1005 stations and 1862 station tasks. Five types of location-dependent tasks were identified: identifying information found on site, camera documentation, receiving an answer from someone on site, physical activities dependent on the location, measurements using a mobile phone, and leaving a personal mark.
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