人群模拟的可扩展架构:实现并行动作服务器

G. Vigueras, M. Lozano, C. Perez, J. Orduña
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引用次数: 24

摘要

人群模拟可以被认为是虚拟环境中的一种特殊情况,其中角色是智能代理而不是用户驱动的实体。这些应用程序既需要呈现虚拟世界的视觉上可信的图像,又需要管理自主代理的行为。虽然已经有一些建议集中在这些系统的软件架构上,但人群模拟的可扩展性仍然是一个开放的问题。在本文中,我们提出了一种可扩展的体系结构,可以以交互速率管理大量自治代理。该方案通过动作服务器的高效并行化和语义数据库的分布来增强先前提出的体系结构。通过这种方式,可以消除系统瓶颈,并且可以根据需要添加新的操作服务器(每个操作服务器都托管在新计算机上)。评估结果表明,无论构成系统的计算机数量和类型如何,所提出的体系结构都能够充分利用底层硬件平台。因此,该系统架构提供了大规模人群模拟所需的可扩展性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of virtual environments where avatars are intelligent agents instead of user-driven entities. These applications require both rendering visually plausible images of the virtual world and managing the behavior of autonomous agents. Although several proposals have focused on the software architectures for these systems, the scalability of crowd simulation is still an open issue. In this paper, we propose a scalable architecture that can manage large crowds of autonomous agents at interactive rates. This proposal consists of enhancing a previously proposed architecture through the efficient parallelization of the action server and the distribution of the semantic database. In this way, the system bottleneck is removed, and new action servers (hosted each one on a new computer) can be added as necessary. The evaluation results show that the proposed architecture is able to fully exploit the underlying hardware platform, regardless of both the number and the kind of computers that form the system. Therefore, this system architecture provides the scalability required for large-scale crowd simulation.
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