二阶预集成体绘制

Jean-François El Hajjar, Stéphane Marchesin, J. Dischler, C. Mongenet
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引用次数: 24

摘要

在体绘制领域,任意传递函数的预集成无疑会在质量和性能方面带来最显著和最令人信服的结果,允许在标准PC消费图形上实现高质量的可视化。通过证明沿投射射线的理想标量信号用连续的多项式曲线比线性线段更好地逼近,我们提出了一种预集成体绘制的新方法。该方法基于标量值的二阶多项式插值,使其能够更快地收敛于由三线性滤波器重构的体积积分。这种方法设法捕捉体积细节的平滑性,而不需要进一步的射线重采样,因此与以前的技术相比,成功地减少了视觉伪影。此外,我们采用现有技术来使用GPU计算我们的预积分表,从而使我们的方法适用于传递函数操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Second Order Pre-Integrated Volume Rendering
In the field of Volume Rendering, the pre-integration of arbitrary transfer functions has certainly led to the most significant and convincing results both quality and performance wise, allowing high quality visualization on standard PC consumer graphics. By showing that the ideal scalar signal along the cast rays is better approximated by a succession of polynomial curves as opposed to linear segments, we propose a new method for pre-integrated volume rendering. This method is based on a second order polynomial interpolation of the scalar values, allowing it to converge more rapidly towards the integration of a volume reconstructed by a trilinear filter. This approach manages to capture the smoothness of the volume's details without the need of further ray resampling, and consequently succeeds in reducing the visual artefacts in comparison to previous techniques. Furthermore, we adapt an existing technique to compute our pre-integration tables using the GPU, thus making our approach suitable for transfer function manipulations.
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