可见的体积缓冲有效的头发表达和阴影的产生

Waiming Kong, M. Nakajima
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引用次数: 20

摘要

在头发建模和头发渲染方面进行了大量的研究,并取得了相当大的成功。然而,大量的发丝意味着对内存和CPU时间的要求非常高。为了减少毛发建模和渲染所需的内存和时间,提出了一种可视体积缓冲区。通过使用粗背景毛和细表面毛,可以减少内存使用和头发建模时间,而不是使用成千上万的细头发。背景毛可以用粗毛构造。为了改善头发模型的外观,表面附近的背景头发被分解成许多细头发并渲染。可见体积缓冲器用于确定表面毛。背景和表面毛发的渲染时间比传统毛发模型快了四倍以上,图像质量几乎没有损失。可见的体积缓冲也用于产生头发模型的阴影。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visible volume buffer for efficient hair expression and shadow generation
Much research has been conducted on hair modeling and hair rendering with considerable success. However, the immense number of hair strands means that memory and CPU time requirements are very severe. To reduce the memory and the time needed for hair modeling and rendering, a visible volume buffer is proposed. Instead of using thousands of thin hairs, the memory usage and hair modeling time can be reduced by using coarse background hairs and fine surface hairs. The background hairs can be constructed by using thick hairs. To improve the look of the hair model, the background hair near the surface is broken down into numerous thin hairs and rendered. The visible volume buffer is used to determine the surface hairs. The rendering time of the background and surface hairs is found to be faster than the conventional hair model by a factor of more than four with little lost in image quality. The visible volume buffer is also used to produce shadows for the hair model.
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